Multiplayer is mainly co-op as you can play with your friends and cooperatively destroy enemy ships, beam down to planets, and board enemy ships. This game includes four playable factions: The Colonial Union, W.D. Corporation, The Alliance of Gentlemen, and The Fluffy Biscuit Company. In the future, other factions will be added, including a "secret faction" known as the Polytechnic Federation. The developers plan to tie in the factions with the story. The game also currently includes three playable races The Humans, The Sylvassi, and The Robots. Unlike The Sylvassi, and The Robots, The Humans require oxygen, and they have a special ability allowing them to be revived once per jump. The Sylvassi are immune to extreme cold and have a special ability to be able to go invisible for a short time, however they have a lower base health than The Humans and are extremely weak to high temperatures. Ĭurrently PULSAR: Lost Colony features are the following The Robots have a still lower base health than The Sylvassi however they are immune to all hazardous environments except radioactive, and they can be repaired with a repair gun. Single-player/Multiplayer AI Bots that work with you.When the Kickstarter page for PULSAR: Lost Colony was created on October 2, 2013, they highlighted several features that were planned if their funding goals were achieved. The funding goals were achieved as highlighted on their website. The authors of the website promised to provide further information on these planned features at a later date. The core gameplay revolves around exploring a procedurally generated galaxy, while completing optional missions for credits. There are light RPG elements as well, in the form of classes that earn experience points and talent points. These classes consist of a captain, a Pilot, an Engineer, a Scientists, and a Weapons Officer. The Captain oversees the crew and makes command decisions such as setting a course, accepting or refusing orders and can refit the ship while near a station.Įach role is responsible for the various functions required to operate the ship: There can only be one member of each class in the five person crew.The Captain can also unlock critical or dangerous systems, such as the emergency blind jump. The Captain also has the ability to upgrade Talents for his crew.The Pilot is responsible for maneuvering the ship, including navigating around objects, aligning the ship towards a target beacon, evasive maneuvers during combat and repair yard docking. Though the Pilot can fly in first-person perspective, it is one of only two that have exterior view modes as part of their role (the other being the Weapons Specialist). It is important to note that any member of the crew can fly the ship so long as the ship's helm is unoccupied. Upgrade paths include Evasion, Personal Combat Training, and Navigation.The Scientist utilizes the ship's sensors to scan contacts and planets. He can discern if a planet requires an exosuit, type and number of life forms aboard ships or planet-side (though this does not detect robots) and begins play with a hand-held scanner. He also performs research by collecting samples from planets and putting them in the ship's Atomizer. Samples will then generate one type of research point. When the right number and combination of research points have been generated, new talents can be researched. Upgrade paths include Hacking, Medical, and Advanced Research.Scientists also run the communications screen, execute beneficial programs from the ships computer (and broadcast harmful viruses to enemy ships) and can act as ship's medic. PULSAR LOST COLONY REACTOR MELTDOWN UPGRADE The Weapons Specialist manages the weapons on the ship, this includes guns, turrets, and nuclear armament.PULSAR LOST COLONY REACTOR MELTDOWN UPGRADE.
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